
Čarobni preizkusi
A multi-game Harry Potter and Wizarding World experience with three challenges built around collectible figurines.

Lidl Slovenia wanted to keep its top position in brand closeness, measured by the Ipsos Brand Tracker, and grow its mailing list with new subscribers.
We designed and built eight gamified experiences matched to different shopper segments, ran them across Lidl's own channels and turned engagement into quality leads.
People scroll fast. Campaign messages fade even faster. Lidl needed a format that earns attention, holds it and creates a positive emotional connection. Repeatedly, and across many audiences.
Retail has many audiences with different motivations and shopping habits. Attention spans are short and competition for clicks is high.
We worked within strict co-branding rules for licensed content and partner trademarks, and everything had to run smoothly inside Lidl's existing web ecosystem.
All four objectives agreed up front were met or beaten. Lidl stayed No.1 in brand closeness, active engagement reached 75% against a 70% target, 28% of engaged users became leads against a 20% target, and average interaction time hit 3:57 against a 3-minute target.
Each format is tied to one audience intent: learning, self-discovery, winning, collecting or quick play.
A selection of what we have built for Lidl Slovenia, each with its own audience and reason to play.

A multi-game Harry Potter and Wizarding World experience with three challenges built around collectible figurines.

A collection game with licensed Paw Patrol characters, tied to the Paw Patrol movie.

A festive catch game: help Lidl’s raccoon collect gifts, Favorina treats and Deluxe specialities to win prizes.

A prize-game quiz with the Handball Federation of Slovenia: trips to Norway and Germany and fan gear to win.

Three weeks of digital challenges: four disciplines, each with its own game and a leaderboard.

A custom jigsaw game with four puzzles of four to 21 pieces, built around the Doberlajf promise: wellbeing, team, perks and career.

A snake arcade game for Lidl’s sustainability report: guide a caterpillar through three worlds and collect sustainable goods.
Integrated into Lidl's website and optimised for mobile and cross-browser performance.



Small interactive formats, tied into one coherent engagement strategy.
Different people have different reasons to play. Lidl gave them plenty.
Interactive formats made Lidl's content feel like entertainment, not pure advertising.
Multiple tools for multiple audiences, on multiple entry points.